diff --git a/esoui/common/gamepad/screenadjust/screenadjust.lua b/esoui/common/gamepad/screenadjust/screenadjust.lua
index 89d4207..ebeb5a4 100755
--- a/esoui/common/gamepad/screenadjust/screenadjust.lua
+++ b/esoui/common/gamepad/screenadjust/screenadjust.lua
@@ -1,5 +1,4 @@
 local ScreenAdjust = ZO_Object:Subclass()
-local g_actionLayerFragment = nil
 
 function ScreenAdjust:New(...)
     local adjust = ZO_Object.New(self)
@@ -18,10 +17,8 @@ function ScreenAdjust:Initialize(control, sceneName)
     local sceneFragment = ZO_FadeSceneFragment:New(control)
 
     -- adjust screen to be used from options menus
-    local actionLayerFragment = ZO_ScreenAdjust_GetActionLayerFragment()
     local scene = ZO_Scene:New(sceneName, SCENE_MANAGER)
     scene:AddFragment(sceneFragment)
-    scene:AddFragment(actionLayerFragment)
 
     scene:RegisterCallback("StateChange", function(oldState, newState)
         if newState == SCENE_SHOWN then
@@ -39,14 +36,12 @@ function ScreenAdjust:Initialize(control, sceneName)
         end
     end)
 
-    control:RegisterForEvent(EVENT_SCREEN_RESIZED, function(_, width, height, guiName)
-        if guiName == "ingame" then
+    control:RegisterForEvent(EVENT_SCREEN_RESIZED, function(_, width, height)
         self:RefreshGuiDimensions()
         if scene:IsShowing() then
             local IGNORE_INITIAL_SCREEN_SIZE = false
             self:InitializeSize(IGNORE_INITIAL_SCREEN_SIZE)
         end
-        end
     end)
 
     EVENT_MANAGER:RegisterForEvent("ScreenAdjustResizeEvent", 
@@ -205,13 +200,6 @@ function ZO_ScreenAdjust_Handle_OnCancel()
     end
 end
 
-function ZO_ScreenAdjust_GetActionLayerFragment()
-    if g_actionLayerFragment == nil then
-        g_actionLayerFragment = ZO_ActionLayerFragment:New("ScreenAdjust")
-    end
-    return g_actionLayerFragment
-end
-
 function ZO_ScreenAdjust_OnInitialized(self)
     SCREEN_ADJUST = ScreenAdjust:New(self, "screenAdjust")
 end