diff --git a/esoui/ingame/actionbar/actionbutton.lua b/esoui/ingame/actionbar/actionbutton.lua
index cb54776..5ebaba4 100755
--- a/esoui/ingame/actionbar/actionbutton.lua
+++ b/esoui/ingame/actionbar/actionbutton.lua
@@ -125,6 +125,7 @@ local function SetupActionSlot(slotObject, slotId)
local isGamepad = IsInGamepadPreferredMode()
ZO_ActionSlot_SetupSlot(slotObject.icon, slotObject.button, slotIcon, isGamepad and "" or ACTION_BUTTON_BORDERS.normal, isGamepad and "" or ACTION_BUTTON_BORDERS.mouseDown, slotObject.cooldownIcon)
+ slotObject:UpdateState()
end
local function SetupActionSlotWithBg(slotObject, slotId)
@@ -307,7 +308,7 @@ function ActionButton:UpdateUsable()
local slotNum = self:GetSlot()
local slotType = GetSlotType(slotNum)
local buttonDislaysUnusable = not usable or (isUltimateSlot and isGamepad and self.useFailure)
- local useDesaturation = slotType == ACTION_TYPE_ITEM or isGamepad
+ local useDesaturation = slotType == ACTION_TYPE_ITEM or slotType == ACTION_TYPE_COLLECTIBLE or isGamepad
ZO_ActionSlot_SetUnusable(self.icon, buttonDislaysUnusable, useDesaturation)
end
end
@@ -418,6 +419,9 @@ function ActionButton:UpdateCooldown(options)
self:SetCooldownIconAnchors(showCooldown)
end
+ local textColor = showCooldown and INTERFACE_TEXT_COLOR_FAILED or INTERFACE_TEXT_COLOR_SELECTED
+ self.buttonText:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, textColor))
+
self.inCooldown = isInCooldown
self.isGlobalCooldown = global
self:UpdateUsable()
@@ -463,7 +467,6 @@ function ActionButton:ApplyStyle(template)
local slotnum = self:GetSlot()
local slotType = GetSlotType(slotnum)
- ZO_ActionSlot_SetUnusable(self.icon, GetUnusableForPlatform(slotnum, self.useFailure, self.usable), isGamepad or slotType == ACTION_TYPE_ITEM)
local cooldownHeight = 1