diff --git a/esoui/ingame/group/gamepad/zo_groupingtools_gamepad.lua b/esoui/ingame/group/gamepad/zo_groupingtools_gamepad.lua
deleted file mode 100755
index ac85780..0000000
--- a/esoui/ingame/group/gamepad/zo_groupingtools_gamepad.lua
+++ /dev/null
@@ -1,434 +0,0 @@
-local LFG_BACKGROUND_TEXTURE_SQUARE_DIMENSION = 1024
-local LFG_BACKGROUND_TEXTURE_USED_WIDTH = 940
-ZO_LFG_BACKGROUND_TEXTURE_COORD_RIGHT = LFG_BACKGROUND_TEXTURE_USED_WIDTH / LFG_BACKGROUND_TEXTURE_SQUARE_DIMENSION
-ZO_LFG_BACKGROUND_PADDING = 8
-ZO_LFG_BACKGROUND_X = ZO_GAMEPAD_QUADRANT_2_3_WIDTH - 2 * ZO_LFG_BACKGROUND_PADDING
-ZO_LFG_BACKGROUND_Y = ZO_LFG_BACKGROUND_X * LFG_BACKGROUND_TEXTURE_SQUARE_DIMENSION / LFG_BACKGROUND_TEXTURE_USED_WIDTH
-
---------------------------------------------
--- Grouping Tools Manager Gamepad
---------------------------------------------
-
-local ENTRY_TYPE_ROLES = 1
-local ENTRY_TYPE_LOCATION = 2
-
-local ACTIVITY_TYPE_TO_LOCATION_ICON = {
-    [LFG_ACTIVITY_CYRODIIL]         = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_cyrodiil.dds",
-    [LFG_ACTIVITY_IMPERIAL_CITY]    = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_imperialCity.dds",
-    [LFG_ACTIVITY_DUNGEON]          = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_normalDungeon.dds",
-    [LFG_ACTIVITY_MASTER_DUNGEON]   = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_veteranDungeon.dds",
-    [LFG_ACTIVITY_TRIAL]            = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_trial.dds",
-}
-
-
-local function CreateListEntry(data, entryType)
-    local text = data.name
-    local icon = ACTIVITY_TYPE_TO_LOCATION_ICON[data.activityType]
-    
-    local newEntry = ZO_GamepadEntryData:New(text, icon)
-    newEntry:SetLocked(data.isLocked)
-    newEntry:SetSelected(data.isSelected)
-    newEntry.data = {
-        data = data,
-        entryType = entryType
-    }
-
-    newEntry:SetEnabled(not data.isLocked)
-    newEntry:SetIconTintOnSelection(true)
-
-    return newEntry
-end
-
-local ZO_GroupingToolsManager_Gamepad = ZO_Object.MultiSubclass(ZO_GroupingToolsManager_Shared, ZO_Gamepad_ParametricList_Screen)
-
-
-function ZO_GroupingToolsManager_Gamepad:New(control)
-    local manager = ZO_Object.New(self)
-    manager:Initialize(control)
-    return manager
-end
-
-function ZO_GroupingToolsManager_Gamepad:Initialize(control)
-    ZO_GroupingToolsManager_Shared.Initialize(self, control)
-    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE)
-
-    self.selectedActivityIndex = 1
-    self.listIndexMemory = {}
-    self.locationInfoControl = self.control:GetNamedChild("LocationInfo")
-
-    GAMEPAD_GROUPING_TOOLS_SCENE = ZO_Scene:New("groupingToolsGamepad", SCENE_MANAGER)
-    GAMEPAD_GROUPING_TOOLS_SCENE:RegisterCallback("StateChange",    function(oldState, newState)
-                                                                if(newState == SCENE_SHOWING) then
-                                                                    self:ClearUpdate()
-                                                                    ZO_GamepadGenericHeader_Activate(self.header)
-                                                                    self:SetActivitySelectorInQueueMode(IsCurrentlySearchingForGroup())
-
-                                                                    SCENE_MANAGER:AddFragment(GAMEPAD_GROUP_ROLES_FRAGMENT)
-                                                                elseif(newState == SCENE_HIDDEN) then
-                                                                    self.mainList:Deactivate()
-                                                                    ZO_GamepadGenericHeader_Deactivate(self.header)
-
-                                                                    SCENE_MANAGER:RemoveFragment(GAMEPAD_GROUP_ROLES_FRAGMENT)
-                                                                end
-
-                                                                ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
-                                                            end)
-
-    self:InitializeHeader()
-
-    CALLBACK_MANAGER:RegisterCallback("OnGroupStatusChange", function() self:RefreshHeader(self.activeHeaderData) end)
-end
-
-function ZO_GroupingToolsManager_Gamepad:InitializeHeader()
-    local function OnActivityChanged(newActivityIndex)
-        if self.selectedActivityIndex ~= newActivityIndex then
-            self.selectedActivityIndex = newActivityIndex
-            self:RefreshLocationsList()
-        end
-    end
-
-    local tabsTable = {}
-    for i = 1, #self.activitiesData do
-        local data = {
-            text = self.activitiesData[i].name,
-            callback = function() OnActivityChanged(i) end,
-        }
-        table.insert(tabsTable, data)
-    end
-
-    self.mainHeaderData = {
-        tabBarEntries = tabsTable
-    }
-
-    self.queueHeaderData = {
-        titleText = GetString(SI_GAMEPAD_LFG_QUEUED_ACTIVITIES),
-    }
-
-    ZO_GamepadGenericHeader_SetDataLayout(self.header, ZO_GAMEPAD_HEADER_LAYOUTS.DATA_PAIRS_TOGETHER)
-    ZO_GamepadGenericHeader_Refresh(self.header, self.mainHeaderData)
-    self.activeHeaderData = self.mainHeaderData
-end
-
-function ZO_GroupingToolsManager_Gamepad:RefreshHeader(headerData)
-    ZO_GamepadGenericHeader_Refresh(self.header, headerData)
-    GAMEPAD_GENERIC_FOOTER:Refresh(GAMEPAD_GROUP_DATA:GetFooterData())
-end
-
-function ZO_GroupingToolsManager_Gamepad:RefreshQueuedActivities()
-    self.mainList:Clear()
-
-
-    --Get the number of requests. For LFM searches, this actually returns the number of separate role requests.
-    local numRequests = GetNumLFGRequests()
-
-    --If searching for members, avoid showing an entry for every position we're looking to fill
-    if IsUnitGrouped("player") then
-        numRequests = 1
-    end
-
-    local requestsByActivity = {
-        [LFG_ACTIVITY_CYRODIIL] = {},
-        [LFG_ACTIVITY_IMPERIAL_CITY] = {},
-        [LFG_ACTIVITY_DUNGEON] = {},
-        [LFG_ACTIVITY_MASTER_DUNGEON] = {},
-        [LFG_ACTIVITY_TRIAL] = {},
-    }
-    for i = 1, numRequests do
-        local activityType, lfgIndex = GetLFGRequestInfo(i)
-        table.insert(requestsByActivity[activityType], lfgIndex)
-    end
-
-    for activityIndex = 1, #self.activitiesData do
-        local activityType = self.activitiesData[activityIndex].type
-
-        if self:IsAllOptionSelected(activityType) then
-            local location = self.locationsData[activityType][LFG_LOCATIONS_ALL_INDEX]
-            local entryData = CreateListEntry(location, ENTRY_TYPE_LOCATION)
-            entryData.header = self.activitiesData[activityIndex].name
-            self.mainList:AddEntryWithHeader("ZO_GroupingToolsGamepadLocationEntry", entryData)
-        else
-            local lfgIndices = requestsByActivity[activityType]
-            local isFirstEntry = true
-
-            for index = 1, #lfgIndices do
-                local location = self:GetLocationFromLFGIndex(activityType, lfgIndices[index])
-                local entryData = CreateListEntry(location, ENTRY_TYPE_LOCATION)
-
-                if isFirstEntry then
-                    isFirstEntry = false
-                    entryData.header = self.activitiesData[activityIndex].name
-                    self.mainList:AddEntryWithHeader("ZO_GroupingToolsGamepadLocationEntry", entryData)
-                else
-                    self.mainList:AddEntry("ZO_GroupingToolsGamepadLocationEntry", entryData)
-                end
-            end
-        end
-    end
-
-    self.mainList:Commit()
-    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
-end
-
-function ZO_GroupingToolsManager_Gamepad:SetActivitySelectorInQueueMode(isSearching)
-    if isSearching then
-        ZO_GamepadGenericHeader_Deactivate(self.header)
-        self:RefreshHeader(self.queueHeaderData)
-        self.activeHeaderData = self.queueHeaderData
-    else
-        ZO_GamepadGenericHeader_Activate(self.header)
-        self:RefreshHeader(self.mainHeaderData)
-        self.activeHeaderData = self.mainHeaderData
-    end
-end
-
-local function SetupCustomControlAnchors(control, anchorControl, offsetY)
-    control:ClearAnchors()
-    local anchor1 = ZO_Anchor:New(TOPLEFT, anchorControl, BOTTOMLEFT)
-    local anchor2 = ZO_Anchor:New(TOPRIGHT, anchorControl, BOTTOMRIGHT, 0, offsetY)
-    anchor1:AddToControl(control)
-    anchor2:AddToControl(control)
-end
-
-function ZO_GroupingToolsManager_Gamepad:RefreshLocationInfo(location)
-    local isNotAvALocation = location.activityType ~= LFG_ACTIVITY_CYRODIIL and location.activityType ~= LFG_ACTIVITY_IMPERIAL_CITY
-
-    local locationInfoControl = self.locationInfoControl
-    locationInfoControl:GetNamedChild("Name"):SetText(location.name)
-    locationInfoControl:GetNamedChild("Background"):SetTexture(location.descriptionTextureGamepad)
-
-    local scrollableSection = locationInfoControl:GetNamedChild("ScrollSection"):GetNamedChild("ScrollChild")
-
-    local descriptionControl = scrollableSection:GetNamedChild("Description")
-    descriptionControl:SetText(location.description)
-
-    local groupSizeControl = scrollableSection:GetNamedChild("GroupSize")
-    if location.groupType then
-        groupSizeControl:SetText(zo_strformat(SI_LFG_LOCATION_GROUP_SIZE, ZO_GROUP_TYPE_TO_SIZE[location.groupType]))
-    else
-        groupSizeControl:SetText("")
-    end
-
-    local campaignControl = scrollableSection:GetNamedChild("Campaign")
-    campaignControl:SetHidden(isNotAvALocation)
-
-    if not isNotAvALocation then
-        campaignControl:GetNamedChild("Text"):SetText(self.currentCampaignName)
-
-        local indicator = campaignControl:GetNamedChild("Indicator")
-        local text = campaignControl:GetNamedChild("Text")
-
-        local offsetX = select(5, text:GetAnchor(0))
-        text:SetWidth(campaignControl:GetWidth() - indicator:GetTextWidth() - offsetX)
-
-        campaignControl:SetHeight(zo_max(indicator:GetTextHeight(), text:GetTextHeight()))
-    end
-
-    local anchorControl = isNotAvALocation and groupSizeControl or campaignControl
-
-    local lockControl = scrollableSection:GetNamedChild("Lock")
-    lockControl:SetHidden(not location.isLocked)
-    if location.isLocked then
-        lockControl:GetNamedChild("Reason"):SetText(location.lockReasonText)
-
-        SetupCustomControlAnchors(lockControl, anchorControl, 48)
-
-        local icon = lockControl:GetNamedChild("Icon")
-        local text = lockControl:GetNamedChild("Reason")
-
-        local offsetX = select(5, text:GetAnchor(0))
-        text:SetWidth(lockControl:GetWidth() - icon:GetWidth() - offsetX)
-
-        lockControl:SetHeight(zo_max(icon:GetHeight(), text:GetTextHeight()))
-    end
-end
-
-
---ZO_Gamepad_ParametricList_Screen overrides
-function ZO_GroupingToolsManager_Gamepad:SetupList(list)
-    local function OnSelectionChanged(list, entry, oldData, reachedTarget, index)
-        if entry then
-            local entryData = entry.data
-            local entryType = entryData.entryType
-
-            if entryType == ENTRY_TYPE_ROLES then
-                SCENE_MANAGER:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-                SCENE_MANAGER:RemoveFragment(GAMEPAD_GROUPING_TOOLS_LOCATION_INFO_FRAGMENT)
-                
-                SCENE_MANAGER:AddFragment(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT)
-                GAMEPAD_GROUP_ROLES_BAR:Activate()
-
-                local activityType = self.activitiesData[self.selectedActivityIndex].type
-                self.listIndexMemory[activityType] = index
-            else
-                GAMEPAD_GROUP_ROLES_BAR:Deactivate()
-                SCENE_MANAGER:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT)
-                
-                SCENE_MANAGER:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-                SCENE_MANAGER:AddFragment(GAMEPAD_GROUPING_TOOLS_LOCATION_INFO_FRAGMENT)
-
-                if entryType == ENTRY_TYPE_LOCATION then
-                    local locationData = entryData.data
-                    self:RefreshLocationInfo(locationData)
-
-                    if not IsCurrentlySearchingForGroup() then
-                        self.listIndexMemory[locationData.activityType] = index
-                    end
-                end
-            end
-
-            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
-        end
-    end
-
-    list:AddDataTemplate("ZO_GroupingToolsGamepadLocationEntry", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
-    list:AddDataTemplateWithHeader("ZO_GroupingToolsGamepadLocationEntry", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
-    list:SetOnSelectedDataChangedCallback(OnSelectionChanged)
-
-    local listControl = list.control
-    local _, point1, relativeTo1, relativePoint1, offsetX1, offsetY1 = listControl:GetAnchor(0)
-    local _, point2, relativeTo2, relativePoint2, offsetX2, offsetY2 = listControl:GetAnchor(1)
-    listControl:ClearAnchors()
-    listControl:SetAnchor(point1, relativeTo1, relativePoint1, offsetX1, offsetY1 + ZO_ROLES_BAR_ADDITIONAL_HEADER_SPACE)
-    listControl:SetAnchor(point2, relativeTo2, relativePoint2, offsetX2, offsetY2)
-
-    self.mainList = list
-end
-
-function ZO_GroupingToolsManager_Gamepad:InitializeKeybindStripDescriptors()
-    local function IsCurrentLocationEditable()
-        if IsCurrentlySearchingForGroup() then
-            return false
-        end
-
-        local data = self.mainList:GetTargetData().data
-        local type = data.entryType
-
-        if type == ENTRY_TYPE_ROLES then
-            return true
-        elseif type == ENTRY_TYPE_LOCATION then
-            local locationData = data.data
-            return (locationData.isAllOption or not self:IsAllOptionSelected(locationData.activityType)) and not locationData.isLocked
-        end
-
-        return false
-    end
-
-    local function OnEntryInputSelected()
-        local data = self.mainList:GetTargetData().data
-        local locationData = data.data
-        local type = data.entryType
-
-        if type == ENTRY_TYPE_ROLES then
-            local wasRoleSelected = GAMEPAD_GROUP_ROLES_BAR:IsRoleSelected()
-            GAMEPAD_GROUP_ROLES_BAR:ToggleSelected()
-            local isRoleSelected = GAMEPAD_GROUP_ROLES_BAR:IsRoleSelected()
-
-            if wasRoleSelected ~= isRoleSelected then
-                self:ClearUpdate() --no events for updated roles, so update here for locking on no roles selected
-            end
-        elseif type == ENTRY_TYPE_LOCATION then
-            self:ToggleLocationSelected(locationData)
-            PlaySound(SOUNDS.DEFAULT_CLICK)
-        end
-    end
-
-    local selectDescriptor = {
-        name = GetString(SI_GAMEPAD_SELECT_OPTION),
-        keybind = "UI_SHORTCUT_PRIMARY",
-        callback = OnEntryInputSelected,
-        visible = IsCurrentLocationEditable,
-    }
-    local toggleQueueDescriptor = {
-        name = 
-            function()
-                local textEnum = (IsCurrentlySearchingForGroup() and SI_LFG_LEAVE_QUEUE) or SI_LFG_JOIN_QUEUE
-                return GetString(textEnum)
-            end,
-        keybind = "UI_SHORTCUT_SECONDARY",
-        callback =
-            function()
-                if IsCurrentlySearchingForGroup() then
-                    ZO_Dialogs_ShowGamepadDialog("LFG_LEAVE_QUEUE_CONFIRMATION")
-                else
-                    self:StartSearch()
-                    PlaySound(SOUNDS.DIALOG_ACCEPT)
-                end
-            end,
-        visible =
-            function()
-                local queueCanBeToggled = IsCurrentlySearchingForGroup() or self:IsAnyLocationSelected()
-                local playerCanToggleQueue = IsUnitGroupLeader("player") or not IsUnitGrouped("player")
-                return queueCanBeToggled and playerCanToggleQueue
-            end,
-    }
-
-    self.keybindStripDescriptor = {
-        alignment = KEYBIND_STRIP_ALIGN_LEFT,
-
-        selectDescriptor,
-        toggleQueueDescriptor,
-        editRolesDescriptor,
-    }
-    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
-    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.mainList)
-end
-
-function ZO_GroupingToolsManager_Gamepad:PerformUpdate()
-    self:RefreshLocationsList()
-    self.dirty = false
-end
-
-
---ZO_GroupingToolsManager_Shared overrides
-function ZO_GroupingToolsManager_Gamepad:OnGroupingToolsStatusUpdate(isSearching)
-    ZO_GroupingToolsManager_Shared.OnGroupingToolsStatusUpdate(self, isSearching)
-
-    if not self.control:IsControlHidden() then
-        self:SetActivitySelectorInQueueMode(isSearching)
-        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
-    end
-end
-
-function ZO_GroupingToolsManager_Gamepad:OnLevelUpdate(unitTag)
-    ZO_GroupingToolsManager_Shared.OnLevelUpdate(self, unitTag)
-end
-
-function ZO_GroupingToolsManager_Gamepad:RefreshLocationsList()
-    if not SCENE_MANAGER:IsShowing("groupingToolsGamepad") then
-        return
-    end
-
-    if IsCurrentlySearchingForGroup() then
-        self:RefreshQueuedActivities()
-        return
-    end
-
-    self.mainList:Clear()
-
-    self.mainList:AddEntry("ZO_GroupingToolsGamepadLocationEntry", CreateListEntry({}, ENTRY_TYPE_ROLES))
-
-    local selectedActivity = self.activitiesData[self.selectedActivityIndex]
-    local activityType = selectedActivity.type
-    local locationsByActivity = self.locationsData[activityType]
-
-    for i = 1, #locationsByActivity do
-        local location = locationsByActivity[i]
-        self.mainList:AddEntry("ZO_GroupingToolsGamepadLocationEntry", CreateListEntry(location, ENTRY_TYPE_LOCATION))
-
-        --Don't continue to add individual locations when the all option is selected
-        if location.isSelected and location.isAllOption then
-            break
-        end
-    end
-
-    self.mainList:SetSelectedIndex(self.listIndexMemory[activityType] or 2) --don't select roles by default
-    self.mainList:Commit()
-
-    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
-end
-
-
---XML Callbacks
-function ZO_GroupingToolsGamepad_OnInitialized(self)
-    GROUPING_TOOLS_GAMEPAD = ZO_GroupingToolsManager_Gamepad:New(self)
-end