diff --git a/esoui/ingame/group/gamepad/zo_grouprolesbar_gamepad.lua b/esoui/ingame/group/gamepad/zo_grouprolesbar_gamepad.lua
deleted file mode 100755
index 3a1e1b0..0000000
--- a/esoui/ingame/group/gamepad/zo_grouprolesbar_gamepad.lua
+++ /dev/null
@@ -1,179 +0,0 @@
-ZO_GAMEPAD_LFG_OPTION_INFO =
-{
- [LFG_ROLE_DPS] =
- {
- optionName = GetString("SI_LFGROLE", LFG_ROLE_DPS),
- icon = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps.dds",
- iconUp = "EsoUI/Art/LFG/Gamepad/gp_LFG_roleIcon_dps_up.dds",
- iconDown = "EsoUI/Art/LFG/Gamepad/gp_LFG_roleIcon_dps_down.dds",
- role = LFG_ROLE_DPS,
- tooltip = GetString(SI_GAMEPAD_GROUP_LIST_PANEL_PREFERRED_ROLE_DPS_TOOLTIP),
- },
-
- [LFG_ROLE_HEAL] =
- {
- optionName = GetString("SI_LFGROLE", LFG_ROLE_HEAL),
- icon = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer.dds",
- iconUp = "EsoUI/Art/LFG/Gamepad/gp_LFG_roleIcon_healer_up.dds",
- iconDown = "EsoUI/Art/LFG/Gamepad/gp_LFG_roleIcon_healer_down.dds",
- role = LFG_ROLE_HEAL,
- tooltip = GetString(SI_GAMEPAD_GROUP_LIST_PANEL_PREFERRED_ROLE_HEAL_TOOLTIP),
- },
-
- [LFG_ROLE_TANK] =
- {
- optionName = GetString("SI_LFGROLE", LFG_ROLE_TANK),
- icon = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank.dds",
- iconUp = "EsoUI/Art/LFG/Gamepad/gp_LFG_roleIcon_tank_up.dds",
- iconDown = "EsoUI/Art/LFG/Gamepad/gp_LFG_roleIcon_tank_down.dds",
- role = LFG_ROLE_TANK,
- tooltip = GetString(SI_GAMEPAD_GROUP_LIST_PANEL_PREFERRED_ROLE_TANK_TOOLTIP),
- },
-}
-
-ZO_ROLES_BAR_ADDITIONAL_HEADER_SPACE = 120
-
---------------------------------------------
--- GroupRolesBarGamepad Gamepad
---------------------------------------------
-
-local ZO_GroupRolesBar_Gamepad = ZO_GamepadButtonTabBar:Subclass()
-
-function ZO_GroupRolesBar_Gamepad:New(...)
- return ZO_GamepadButtonTabBar.New(self, ...)
-end
-
-function ZO_GroupRolesBar_Gamepad:Initialize(control)
- local function OnSelected(control)
- control.selectedFrame:SetHidden(false)
-
- local roleType = control.data.role
- local roleData = ZO_GAMEPAD_LFG_OPTION_INFO[roleType]
- GAMEPAD_TOOLTIPS:LayoutGroupRole(GAMEPAD_LEFT_TOOLTIP, roleData.optionName, roleData.tooltip)
- end
- local function OnUnselected(control)
- control.selectedFrame:SetHidden(true)
- end
- local function OnPressed(control)
- local roleType = control.data.role
- local isSelected = not self.roles[roleType].isSelected
- UpdatePlayerRole(roleType, isSelected)
- self:RefreshRoles()
- end
-
- ZO_GamepadButtonTabBar.Initialize(self, control, OnSelected, OnUnselected, OnPressed)
-
- local tankControl = control:GetNamedChild("Tank")
- local healerControl = control:GetNamedChild("Healer")
- local dpsControl = control:GetNamedChild("DPS")
- self.roles = {
- [LFG_ROLE_TANK] = {button = tankControl},
- [LFG_ROLE_HEAL] = {button = healerControl},
- [LFG_ROLE_DPS] = {button = dpsControl},
- }
- self:AddButton(tankControl, ZO_GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_TANK])
- self:AddButton(healerControl, ZO_GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_HEAL])
- self:AddButton(dpsControl, ZO_GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_DPS])
-
- self:RefreshRoles()
-
- --The fragment needs to be manually added and removed for the animation to work between the two group scenes
- GAMEPAD_GROUP_ROLES_FRAGMENT = ZO_ConveyorSceneFragment:New(ZO_GroupRolesBarGamepadMaskContainer, ZO_Anchor:New(TOPLEFT, nil, TOPLEFT))
- GAMEPAD_GROUP_ROLES_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
- if newState == SCENE_FRAGMENT_SHOWING then
- self:RefreshRoles()
- elseif(newState == SCENE_HIDDEN) then
- self:Deactivate()
- end
- end)
-
- self.isManuallyDimmed = false
-
- self:InitializeEvents()
-end
-
-function ZO_GroupRolesBar_Gamepad:InitializeEvents()
- local function OnGroupingToolsStatusUpdate(isSearching)
- self.isLockedFromSearch = isSearching
- self:UpdateDimming()
- end
-
- local function OnPlayerActivated()
- OnGroupingToolsStatusUpdate(IsCurrentlySearchingForGroup())
- end
-
- self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_STATUS_UPDATE, function(event, ...) OnGroupingToolsStatusUpdate(...) end)
- self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function(event, ...) OnPlayerActivated(...) end)
- OnGroupingToolsStatusUpdate(IsCurrentlySearchingForGroup())
-end
-
-function ZO_GroupRolesBar_Gamepad:ToggleSelected()
- if self.selectedIndex then
- local selectedButton = self.buttons[self.selectedIndex]
- self.onPressedCallback(selectedButton)
- PlaySound(SOUNDS.DEFAULT_CLICK)
- end
-end
-
-function ZO_GroupRolesBar_Gamepad:SetRoleSelected(roleType, isSelected)
- local role = self.roles[roleType]
- local button = role.button
-
- role.isSelected = isSelected
- local roleData = ZO_GAMEPAD_LFG_OPTION_INFO[roleType]
- button.icon:SetTexture(isSelected and roleData.iconDown or roleData.iconUp)
- button.pressedFrame:SetHidden(not isSelected)
-end
-
-function ZO_GroupRolesBar_Gamepad:RefreshRoles()
- local isDPS, isHeal, isTank = GetPlayerRoles()
-
- self:SetRoleSelected(LFG_ROLE_DPS, isDPS)
- self:SetRoleSelected(LFG_ROLE_HEAL, isHeal)
- self:SetRoleSelected(LFG_ROLE_TANK, isTank)
-end
-
-function ZO_GroupRolesBar_Gamepad:SetIsManuallyDimmed(isDimmed)
- self.isManuallyDimmed = isDimmed
- self:UpdateDimming()
-end
-
-function ZO_GroupRolesBar_Gamepad:UpdateDimming()
- local isDimmed = self.isLockedFromSearch or self.isManuallyDimmed
- local alpha = isDimmed and ZO_GAMEPAD_ICON_UNSELECTED_ALPHA or ZO_GAMEPAD_ICON_SELECTED_ALPHA
-
- for roleType, data in pairs(self.roles) do
- data.button:SetAlpha(alpha)
- end
-end
-
-function ZO_GroupRolesBar_Gamepad:GetRoles()
- local roles = self.roles
- return {
- [LFG_ROLE_DPS] = roles[LFG_ROLE_DPS].isSelected,
- [LFG_ROLE_HEAL] = roles[LFG_ROLE_HEAL].isSelected,
- [LFG_ROLE_TANK] = roles[LFG_ROLE_TANK].isSelected,
- }
-end
-
-function ZO_GroupRolesBar_Gamepad:IsRoleSelected()
- local roles = self.roles
- return roles[LFG_ROLE_DPS].isSelected or roles[LFG_ROLE_HEAL].isSelected or roles[LFG_ROLE_TANK].isSelected
-end
-
---ZO_GamepadButtonTabBar Overrides
-function ZO_GroupRolesBar_Gamepad:Activate()
- ZO_GamepadButtonTabBar.Activate(self)
-end
-
-function ZO_GroupRolesBar_Gamepad:Deactivate()
- if self:IsActivated() then
- ZO_GamepadButtonTabBar.Deactivate(self)
- GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
- end
-end
-
---XML Calls
-function ZO_GroupRolesBar_Gamepad_OnInitialized(control)
- GAMEPAD_GROUP_ROLES_BAR = ZO_GroupRolesBar_Gamepad:New(control)
-end
\ No newline at end of file