diff --git a/esoui/ingame/quickslot/quickslotradial.lua b/esoui/ingame/quickslot/quickslotradial.lua
index 25b2189..9b71265 100755
--- a/esoui/ingame/quickslot/quickslotradial.lua
+++ b/esoui/ingame/quickslot/quickslotradial.lua
@@ -34,8 +34,11 @@ function ZO_QuickslotRadialManager:PopulateMenu()
     self.selectedSlotNum = GetCurrentQuickslot()
 
     for i = ACTION_BAR_FIRST_UTILITY_BAR_SLOT + 1, ACTION_BAR_FIRST_UTILITY_BAR_SLOT + ACTION_BAR_UTILITY_BAR_SIZE do
-        local slotIcon = GetSlotTexture(i)
+        if not self:ValidateOrClearQuickslot(i) then
+            self.menu:AddEntry(EMPTY_QUICKSLOT_STRING, EMPTY_QUICKSLOT_TEXTURE, EMPTY_QUICKSLOT_TEXTURE, function() SetCurrentQuickslot(i) end, i)
+        else
             local slotType = GetSlotType(i)
+            local slotIcon = GetSlotTexture(i)
             local slotName = GetSlotName(i)
             slotName = zo_strformat(SI_TOOLTIP_ITEM_NAME, slotName)
             local slotItemQuality = GetSlotItemQuality(i)
@@ -49,13 +52,23 @@ function ZO_QuickslotRadialManager:PopulateMenu()
             else
                 slotNameData = slotName
             end
+            self.menu:AddEntry(slotNameData, slotIcon, slotIcon, function() SetCurrentQuickslot(i) end, i)
+        end
+    end
+end
 
-        if(slotType == ACTION_TYPE_NOTHING) then
-            self.menu:AddEntry(EMPTY_QUICKSLOT_STRING, EMPTY_QUICKSLOT_TEXTURE, EMPTY_QUICKSLOT_TEXTURE, function() SetCurrentQuickslot(i) end, i)
+function ZO_QuickslotRadialManager:ValidateOrClearQuickslot(slot)
+    local isValid = false
+    local slotType = GetSlotType(slot)
+    if slotType ~= ACTION_TYPE_NOTHING then
+        local slotIcon = GetSlotTexture(slot)
+        if not slotIcon or slotIcon == '' then
+            ClearSlot(slot)
         else
-            self.menu:AddEntry(slotNameData, slotIcon, slotIcon, function() SetCurrentQuickslot(i) end, i)
+            isValid = true
         end
     end
+    return isValid
 end
 
 --Quickslot Radial Manager