diff --git a/esoui/ingame/scenes/ingamescenes.lua b/esoui/ingame/scenes/ingamescenes.lua
index 61a58cb..c28b419 100755
--- a/esoui/ingame/scenes/ingamescenes.lua
+++ b/esoui/ingame/scenes/ingamescenes.lua
@@ -26,7 +26,7 @@ marketScene:AddFragment(MARKET_PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
 -------------------
 
 local announcementScene = ZO_RemoteScene:New("marketAnnouncement", SCENE_MANAGER)
-marketScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP)
+announcementScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP)
 
 -------------------
 --Inventory Scene
@@ -69,37 +69,6 @@ guildBankScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 guildBankScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_GUILD_BANK_OPENED))
 
 ----------------
---Mail Gamepad Scene
-----------------
-
-local mailGamepadScene = SCENE_MANAGER:GetScene("mailManagerGamepad")
-mailGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-mailGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-mailGamepadScene:AddFragment(GAMEPAD_MAIL_MANAGER_FRAGMENT)
-mailGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-mailGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-mailGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
-mailGamepadScene:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL)
-mailGamepadScene:AddFragment(MAIL_INTERACTION_FRAGMENT)
-mailGamepadScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_MAIL_OPENED))
-mailGamepadScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
-----------------
---Trade Scene
-----------------
-
-local gamepadTradeScene = SCENE_MANAGER:GetScene("gamepadTrade")
-gamepadTradeScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-gamepadTradeScene:AddFragment(GAMEPAD_TRADE_FRAGMENT)
-gamepadTradeScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-gamepadTradeScene:AddFragment(GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT)
-gamepadTradeScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-gamepadTradeScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_TRADE_OPENED))
-gamepadTradeScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
-SYSTEMS:RegisterGamepadRootScene("trade", gamepadTradeScene)
-
-----------------
 --Lockpick Scene
 ----------------
 
@@ -110,32 +79,6 @@ LOCK_PICK_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 LOCK_PICK_SCENE:AddFragment(LOCKPICK_TUTORIAL_FRAGMENT)
 
 ----------------
---Lockpick Gamepad Scene
-----------------
-
-LOCK_PICK_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-LOCK_PICK_GAMEPAD_SCENE:AddFragment(LOCKPICK_FRAGMENT)
-LOCK_PICK_GAMEPAD_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
-LOCK_PICK_GAMEPAD_SCENE:AddFragment(LOCKPICK_TUTORIAL_FRAGMENT)
-LOCK_PICK_GAMEPAD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
---------------------------------
---Grouping Tools Gamepad
---------------------------------
-
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(GAMEPAD_GROUP_DATA_FRAGMENT)
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(GAMEPAD_GROUPING_TOOLS_FRAGMENT)
-
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL)
-GAMEPAD_GROUPING_TOOLS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
-----------------
 --Combat Skills Scene
 ----------------
 
@@ -153,114 +96,6 @@ skillsScene:AddFragment(SKILLS_TITLE_FRAGMENT)
 skillsScene:AddFragment(SKILLS_WINDOW_SOUNDS)
 skillsScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_COMBAT_SKILLS_OPENED))
 
-----------------
---Interact Scene
-----------------
-
-local gamepadInteractScene = SCENE_MANAGER:GetScene("gamepadInteract")
-gamepadInteractScene:AddFragment(GAMEPAD_UI_MODE_FRAGMENT)
-gamepadInteractScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-gamepadInteractScene:AddFragment(GAMEPAD_INTERACT_FRAGMENT)
-gamepadInteractScene:AddFragment(INTERACT_WINDOW_SOUNDS)
-
-SYSTEMS:RegisterGamepadRootScene(ZO_INTERACTION_SYSTEM_NAME, gamepadInteractScene)
-
-------------------------
---Gamepad Achievements Scene
-------------------------
-
-local gamepadAchievementsScene = SCENE_MANAGER:GetScene("achievementsGamepad")
-gamepadAchievementsScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-gamepadAchievementsScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-gamepadAchievementsScene:AddFragment(GAMEPAD_ACHIEVEMENTS_FRAGMENT)
-gamepadAchievementsScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
-gamepadAchievementsScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-gamepadAchievementsScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-gamepadAchievementsScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-gamepadAchievementsScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_ACHIEVEMENTS_OPENED))
-gamepadAchievementsScene:AddFragment(GAMEPAD_ACHIEVEMENTS_FOOTER_FRAGMENT)
-
---------------------
---Gamepad Quest Journal Root Scene
---------------------
-
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragment(GAMEPAD_QUEST_JOURNAL_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_JOURNAL_OPENED))
-GAMEPAD_QUEST_JOURNAL_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
---------------------
---Gamepad Quest Journal Options Scene
---------------------
-
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(GAMEPAD_QUEST_JOURNAL_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(GAMEPAD_QUEST_JOURNAL_OPTIONS_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_QUEST_JOURNAL_OPTIONS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
---------------------
---Gamepad Cadwell's Almanac Scene
---------------------
-
-local gamepadCadwellsAlmanacScene = SCENE_MANAGER:GetScene("cadwellGamepad")
-gamepadCadwellsAlmanacScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-gamepadCadwellsAlmanacScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-gamepadCadwellsAlmanacScene:AddFragment(GAMEPAD_CADWELL_FRAGMENT)
-gamepadCadwellsAlmanacScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
-gamepadCadwellsAlmanacScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-gamepadCadwellsAlmanacScene:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-gamepadCadwellsAlmanacScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-gamepadCadwellsAlmanacScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-gamepadCadwellsAlmanacScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CADWELLS_ALMANAC_OPENED))
-
--------------------
---Leaderboards Scene
--------------------
-
-GAMEPAD_LEADERBOARDS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(GAMEPAD_LEADERBOARDS_FRAGMENT)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(GAMEPAD_LEADERBOARDS_LIST_FRAGMENT)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_LEADERBOARDS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Lore Library Scene
------------------------
-
-local loreLibraryGamepadScene = SCENE_MANAGER:GetScene("loreLibraryGamepad")
-loreLibraryGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-loreLibraryGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-loreLibraryGamepadScene:AddFragment(GAMEPAD_LORE_LIBRARY_FRAGMENT)
-loreLibraryGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-loreLibraryGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-loreLibraryGamepadScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Book Set Scene
------------------------
-
-local bookSetGamepadScene = SCENE_MANAGER:GetScene("bookSetGamepad")
-bookSetGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-bookSetGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-bookSetGamepadScene:AddFragment(GAMEPAD_BOOK_SET_FRAGMENT)
-bookSetGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-bookSetGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-bookSetGamepadScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
 ------------------------
 --Lore Reader (From Inventory)
 ------------------------
@@ -271,7 +106,6 @@ LORE_READER_INVENTORY_SCENE:AddFragment(LORE_READER_FRAGMENT)
 LORE_READER_INVENTORY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
 LORE_READER_INVENTORY_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 
-
 ------------------------
 --Lore Reader (From Lore Library)
 ------------------------
@@ -292,38 +126,6 @@ LORE_READER_INTERACTION_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
 LORE_READER_INTERACTION_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 
 ------------------------
---Gamepad Lore Reader (From Inventory)
-------------------------
-
-GAMEPAD_LORE_READER_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_LORE_READER_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED_UNIFORM_BLUR)
-GAMEPAD_LORE_READER_INVENTORY_SCENE:AddFragment(LORE_READER_FRAGMENT)
-GAMEPAD_LORE_READER_INVENTORY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_LORE_READER_INVENTORY_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_LORE_READER_INVENTORY_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
-------------------------
---Gamepad Lore Reader (From Lore Library)
-------------------------
-
-GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL)
-GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:AddFragment(LORE_READER_FRAGMENT)
-GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
-GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
-------------------------
---Gamepad Lore Reader (From Interaction)
-------------------------
-
-GAMEPAD_LORE_READER_INTERACTION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_LORE_READER_INTERACTION_SCENE:AddFragment(LORE_READER_FRAGMENT)
-GAMEPAD_LORE_READER_INTERACTION_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
-GAMEPAD_LORE_READER_INTERACTION_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_LORE_READER_INTERACTION_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
-------------------------
 --Treasure Map (From Inventory)
 ------------------------
 
@@ -344,39 +146,6 @@ TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(TREASURE_MAP_SOUNDS)
 TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
 TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 
-------------------------
---Gamepad Treasure Map (From Inventory)
-------------------------
-
-GAMEPAD_TREASURE_MAP_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_TREASURE_MAP_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED_UNIFORM_BLUR)
-GAMEPAD_TREASURE_MAP_INVENTORY_SCENE:AddFragment(TREASURE_MAP_FRAGMENT)
-GAMEPAD_TREASURE_MAP_INVENTORY_SCENE:AddFragment(TREASURE_MAP_SOUNDS)
-GAMEPAD_TREASURE_MAP_INVENTORY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_TREASURE_MAP_INVENTORY_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
-------------------------
---Gamepad Treasure Map (From Quick Slot)
-------------------------
-
-GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(TREASURE_MAP_FRAGMENT)
-GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(TREASURE_MAP_SOUNDS)
-GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
-GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
--------------------------
---Gamepad World Map
--------------------------
-
-GAMEPAD_WORLD_MAP_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_WORLD_MAP_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
-GAMEPAD_WORLD_MAP_SCENE:AddFragment(WORLD_MAP_FRAGMENT)
-GAMEPAD_WORLD_MAP_SCENE:AddFragment(GAMEPAD_WORLD_MAP_HEADER_FRAGMENT)
-GAMEPAD_WORLD_MAP_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_MAP)
-GAMEPAD_WORLD_MAP_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_WORLD_MAP_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
 -----------------------
 --Game Menu
 -----------------------
@@ -391,77 +160,6 @@ GAME_MENU_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 GAME_MENU_SCENE:AddFragment(PERFORMANCE_METER_FRAGMENT)
 
 -------------------
---Gamepad Friends List
--------------------
-
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(GAMEPAD_CONTACTS_FRAGMENT)
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
--------------------
---Gamepad Ignored List
--------------------
-
-GAMEPAD_IGNORED_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_IGNORED_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_IGNORED_LIST_SCENE:AddFragment(GAMEPAD_CONTACTS_FRAGMENT)
-GAMEPAD_IGNORED_LIST_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_IGNORED_LIST_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-GAMEPAD_IGNORED_LIST_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_IGNORED_LIST_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
--------------------
---Gamepad Notifications
--------------------
-
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragment(GAMEPAD_NOTIFICATIONS_FRAGMENT)
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_NOTIFICATIONS_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_NOTIFICATIONS_OPENED))
-
--------------------
---Trading House
--------------------
-
-TRADING_HOUSE_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-TRADING_HOUSE_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-TRADING_HOUSE_GAMEPAD_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-TRADING_HOUSE_GAMEPAD_SCENE:AddFragment(GAMEPAD_TRADING_HOUSE_FRAGMENT)
-TRADING_HOUSE_GAMEPAD_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-TRADING_HOUSE_GAMEPAD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
---------------------------------
---Trading House Create Listing
---------------------------------
-
-TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:AddFragment(GAMEPAD_TRADING_HOUSE_CREATE_LISTING_FRAGMENT)
-TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:AddFragment(TRADING_HOUSE_WINDOW_SOUNDS)
-TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
-SCENE_MANAGER:AddSceneGroup("tradingHouseGamepadSceneGroup", ZO_SceneGroup:New("gamepad_trading_house", "gamepad_trading_house_create_listing"))
-
--------------------
---Gamepad Collections Book Scene
--------------------
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragment(GAMEPAD_COLLECTIONS_BOOK_FRAGMENT)
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_COLLECTIONS_OPENED))
-GAMEPAD_COLLECTIONS_BOOK_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
--------------------
 --Stats Scene
 -------------------
 
@@ -475,41 +173,6 @@ STATS_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
 STATS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SKILLS)
 STATS_SCENE:AddFragment(CHARACTER_WINDOW_SOUNDS)
 
--------------------
---Gamepad Stats Scene
--------------------
-
-GAMEPAD_STATS_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_STATS_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragment(GAMEPAD_STATS_FRAGMENT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragment(GAMEPAD_STATS_CHARACTER_INFO_PANEL_FRAGMENT)
-GAMEPAD_STATS_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
--------------------
---Gamepad Guild Scene
--------------------
-
-GAMEPAD_GUILD_HUB_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_GUILD_HUB_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_GUILD_HUB_SCENE:AddFragment(GAMEPAD_GUILD_HUB_FRAGMENT)
-GAMEPAD_GUILD_HUB_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-GAMEPAD_GUILD_HUB_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_GUILD_HUB_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_GUILD_HUB_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_GUILD_HUB_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
-GAMEPAD_GUILD_HOME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_GUILD_HOME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_GUILD_HOME_SCENE:AddFragment(GAMEPAD_GUILD_HOME_FRAGMENT)
-GAMEPAD_GUILD_HOME_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-GAMEPAD_GUILD_HOME_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_GUILD_HOME_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_GUILD_HOME_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
 -----------------------
 --Siege Bar Scene
 -----------------------
@@ -528,469 +191,6 @@ SIEGE_BAR_UI_SCENE:AddFragment(UNIT_FRAMES_FRAGMENT)
 SIEGE_BAR_UI_SCENE:AddFragment(PLAYER_ATTRIBUTE_BARS_FRAGMENT)
 SIEGE_BAR_UI_SCENE:AddFragment(COMPASS_FRAME_FRAGMENT)
 
------------------------------
---Loot Pickup Gamepad Scene
------------------------------
-
-local lootPickupGamepadScene = SCENE_MANAGER:GetScene("lootGamepad")
-lootPickupGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_NO_KEYBIND_BACKGROUND_WINDOW)
-lootPickupGamepadScene:AddFragment(GAMEPAD_LOOT_PICKUP_FRAGMENT)
-
--------------------------------
---Loot Inventory Gamepad Scene
--------------------------------
-
-local lootInventoryGamepadScene = SCENE_MANAGER:GetScene("lootInventoryGamepad")
-lootInventoryGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-lootInventoryGamepadScene:AddFragment(GAMEPAD_LOOT_INVENTORY_FRAGMENT)
-lootInventoryGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-lootInventoryGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
--------------------------------
---Repair Window Gamepad Scene
--------------------------------
-
-local repairKitsGamepadScene = SCENE_MANAGER:GetScene("repairGamepad")
-repairKitsGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-repairKitsGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-repairKitsGamepadScene:AddFragment(GAMEPAD_REPAIR_KITS_FRAGMENT)
-repairKitsGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-repairKitsGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-repairKitsGamepadScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
----------------------------------------------
---Soul Gem Item Charger Window Gamepad Scene
----------------------------------------------
-
-local soulGemItemChargerGamepadScene = SCENE_MANAGER:GetScene("soulGemItemChargerGamepad")
-soulGemItemChargerGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-soulGemItemChargerGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-soulGemItemChargerGamepadScene:AddFragment(GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT)
-soulGemItemChargerGamepadScene:AddFragment(GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT)
-soulGemItemChargerGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-soulGemItemChargerGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-soulGemItemChargerGamepadScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
---------------------------------------
---Apply Enchant Window Gamepad Scene
---------------------------------------
-
-local applyEnchantGamepadScene = SCENE_MANAGER:GetScene("enchantGamepad")
-applyEnchantGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-applyEnchantGamepadScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-applyEnchantGamepadScene:AddFragment(GAMEPAD_APPLY_ENCHANT_FRAGMENT)
-applyEnchantGamepadScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-applyEnchantGamepadScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-applyEnchantGamepadScene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Alchemy Scene
------------------------
-
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragment(GAMEPAD_ALCHEMY_FRAGMENT)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_ALCHEMY_ROOT_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-SYSTEMS:RegisterGamepadRootScene("alchemy", GAMEPAD_ALCHEMY_ROOT_SCENE)
-SYSTEMS:RegisterGamepadObject("alchemy", GAMEPAD_ALCHEMY)
-
-------------------------
---Gamepad Provisioner Scene
-------------------------
-
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(GAMEPAD_PROVISIONER_FRAGMENT)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(GAMEPAD_PROVISIONER_RECIPELIST_FRAGMENT)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-
------------------------
---Gamepad Provisioner Options Scene
------------------------
-
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(GAMEPAD_PROVISIONER_FRAGMENT)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(GAMEPAD_PROVISIONER_OPTIONS_FRAGMENT)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Enchanting Mode Selection Scene
------------------------
-
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragment(GAMEPAD_ENCHANTING_FRAGMENT)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragment(GAMEPAD_ENCHANTING_MODE_FRAGMENT)
-GAMEPAD_ENCHANTING_MODE_SCENE_ROOT:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Enchanting Creation Scene
------------------------
-
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(GAMEPAD_ENCHANTING_FRAGMENT)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_ENCHANTING_CREATION_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-
------------------------
---Gamepad Enchanting Extraction Scene
------------------------
-
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(GAMEPAD_ENCHANTING_FRAGMENT)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_ENCHANTING_EXTRACTION_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Root)
------------------------
-
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragment(GAMEPAD_SMITHING_MODE_FRAGMENT)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Refine)
------------------------
-
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(GAMEPAD_SMITHING_REFINE_INVENTORY_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(GAMEPAD_SMITHING_REFINE_FLOATING_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-GAMEPAD_SMITHING_REFINE_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Creation)
------------------------
-
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(GAMEPAD_SMITHING_CREATION_CREATE_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(GAMEPAD_SMITHING_CREATION_FLOATING_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Creation Options)
------------------------
-
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragment(GAMEPAD_SMITHING_CREATION_OPTIONS_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Deconstruct)
------------------------
-
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(GAMEPAD_SMITHING_DECONSTRUCT_INVENTORY_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(GAMEPAD_SMITHING_DECONSTRUCT_FLOATING_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-GAMEPAD_SMITHING_DECONSTRUCT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Improvement)
------------------------
-
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(GAMEPAD_SMITHING_IMPROVEMENT_INVENTORY_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(GAMEPAD_SMITHING_IMPROVEMENT_FLOATING_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-GAMEPAD_SMITHING_IMPROVEMENT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Research)
------------------------
-
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragment(GAMEPAD_SMITHING_RESEARCH_RESEARCH_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragment(GAMEPAD_CRAFTING_RESULTS_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Smithing Scene (Research Confirm)
------------------------
-
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CRAFTING_GAMEPAD)
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragment(GAMEPAD_SMITHING_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragment(GAMEPAD_SMITHING_RESEARCH_CONFIRM_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Dyeing Scene
------------------------
-
-GAMEPAD_DYEING_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_DYEING_SCENE:AddFragment(GAMEPAD_DYEING_FRAGMENT)
-GAMEPAD_DYEING_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_DYEING_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_DYEING_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_DYEING_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Player Menu Scene
------------------------
-
-MAIN_MENU_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-MAIN_MENU_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-MAIN_MENU_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT)
-MAIN_MENU_GAMEPAD_SCENE:AddFragment(PLAYER_MENU_FRAGMENT)
-MAIN_MENU_GAMEPAD_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-MAIN_MENU_GAMEPAD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-MAIN_MENU_GAMEPAD_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Player Menu Submenu Scene
------------------------
-
-PLAYER_SUBMENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-PLAYER_SUBMENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-PLAYER_SUBMENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT)
-PLAYER_SUBMENU_SCENE:AddFragment(PLAYER_MENU_FRAGMENT)
-PLAYER_SUBMENU_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-PLAYER_SUBMENU_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-PLAYER_SUBMENU_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Quickslot Root Scene
------------------------
-
-GAMEPAD_QUICKSLOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_QUICKSLOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_QUICKSLOT_SCENE:AddFragment(GAMEPAD_QUICKSLOT_FRAGMENT)
-GAMEPAD_QUICKSLOT_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_QUICKSLOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_QUICKSLOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_QUICKSLOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Inventory Root Scene
------------------------
-
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragment(GAMEPAD_INVENTORY_FRAGMENT)
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_INVENTORY_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Inventory Item Filter Scene
------------------------
-
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragment(GAMEPAD_INVENTORY_FRAGMENT)
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_INVENTORY_ITEM_FILTER_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Inventory Item Actions Scene
------------------------
-
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragment(GAMEPAD_INVENTORY_FRAGMENT)
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_INVENTORY_ITEM_ACTIONS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Skills Root Scene
------------------------
-
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragment(GAMEPAD_SKILLS_FRAGMENT)
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SKILLS)
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SKILLS_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Skills Line Filter Scene
------------------------
-
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragment(GAMEPAD_SKILLS_FRAGMENT)
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SKILLS)
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_SKILLS_LINE_FILTER_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Buy Bag Space Scene
------------------------
-GAMEPAD_BUY_BAG_SPACE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_BUY_BAG_SPACE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_BUY_BAG_SPACE_SCENE:AddFragment(GAMEPAD_BUY_BAG_SPACE_FRAGMENT)
-GAMEPAD_BUY_BAG_SPACE_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_BUY_BAG_SPACE_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_BUY_BAG_SPACE_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad AvA Root Scene
------------------------
-
-GAMEPAD_AVA_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_AVA_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMEPAD_AVA_FRAGMENT)
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMPEAD_AVA_RANK_FRAGMENT)
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CAMPAIGN_BROWSER_OPENED))
-GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Bank Scene
------------------------
-GAMEPAD_BANKING_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_BANKING_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_BANKING_SCENE:AddFragment(GAMEPAD_BANKING_FRAGMENT)
-GAMEPAD_BANKING_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_BANKING_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_BANKING_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_ACCOUNT_BANK_OPENED))
-GAMEPAD_BANKING_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Buy Bank Space Scene
------------------------
-
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragment(GAMEPAD_BANKING_FRAGMENT)
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragment(GAMEPAD_BUY_BANK_SPACE_FRAGMENT)
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_BUY_BANK_SPACE_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
----------------------------
--- Gamepad Group Main Menu
----------------------------
-
-GAMEPAD_GROUP_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_GROUP_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_RIGHT)
-GAMEPAD_GROUP_SCENE:AddFragment(GAMEPAD_GROUP_MENU_FRAGMENT)
-GAMEPAD_GROUP_SCENE:AddFragment(GAMEPAD_GROUP_DATA_FRAGMENT)
-GAMEPAD_GROUP_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-GAMEPAD_GROUP_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SKILLS)
-GAMEPAD_GROUP_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_GROUP_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_GROUP_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
------------------------
---Gamepad Vendor Scene
------------------------
-
-GAMEPAD_VENDOR_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_VENDOR_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_VENDOR_SCENE:AddFragment(GAMEPAD_VENDOR_FRAGMENT)
-GAMEPAD_VENDOR_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_VENDOR_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_VENDOR_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_STORE_OPENED))
-GAMEPAD_VENDOR_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
--------------------------
--- Guild Kiosk Purchase
--------------------------
-
-GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE:AddFragment(GAMEPAD_GUILD_KIOSK_PURCHASE_FRAGMENT)
-GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
--------------------------
--- Guild Kiosk Bid
--------------------------
-
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragment(GAMEPAD_GUILD_KIOSK_BID_FRAGMENT)
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GUILD_KIOSK_BID_GAMEPAD_SCENE:AddFragment(GAMEPAD_GENERIC_FOOTER_FRAGMENT)
-
--------------------------
--- Gamepad Emotes Screen
--------------------------
-
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD)
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragment(GAMEPAD_EMOTES_FRAGMENT)
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_PLAYER_EMOTE_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-
 ---------------------------
 --Champion Perks Scene
 ---------------------------
@@ -1009,56 +209,3 @@ CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POI
 CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_WINDOW_SOUNDS)
 CHAMPION_PERKS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_CHAMPION)
 CHAMPION_PERKS_SCENE:AddFragment(FRAME_PLAYER_FRAGMENT)
-
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(MOUSE_UI_MODE_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(GAMEPAD_UI_MODE_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(GAMEPAD_ACTION_LAYER_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(STOP_MOVEMENT_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(HIDE_MOUSE_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_PERKS_CONSTELLATIONS_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(UI_COMBAT_OVERLAY_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(END_IN_WORLD_INTERACTIONS_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POINT_COUNTER_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(KEYBIND_STRIP_GAMEPAD_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_CHAMPION)
-GAMEPAD_CHAMPION_PERKS_SCENE:AddFragment(FRAME_PLAYER_FRAGMENT)
-
------------------------
---Gamepad Market Scene
------------------------
-
-local gamepadMarketPreScene = ZO_RemoteScene:New("gamepad_market_pre_scene", SCENE_MANAGER)
-gamepadMarketPreScene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-gamepadMarketPreScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD) --keep the same framing as the PlayerMenu
-gamepadMarketPreScene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-
-local function AddGamepadMarketFragmentsToScene(scene, frameRightPanel)
-    scene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)
-    scene:AddFragment(frameRightPanel and FRAME_TARGET_GAMEPAD_FRAGMENT or FRAME_TARGET_LEFT_GAMEPAD_FRAGMENT)
-    scene:AddFragment(FRAME_PLAYER_FRAGMENT)
-    scene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-    scene:AddFragment(MINIMIZE_CHAT_FRAGMENT)
-    scene:AddFragment(GAMEPAD_MENU_SOUND_FRAGMENT)
-    scene:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
-    scene:AddFragment(MARKET_PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT)
-end
-
-local FRAME_PLAYER_LEFT = false
-AddGamepadMarketFragmentsToScene(ZO_RemoteScene:New("gamepad_market", SCENE_MANAGER), FRAME_PLAYER_LEFT)
-AddGamepadMarketFragmentsToScene(ZO_RemoteScene:New("gamepad_market_preview", SCENE_MANAGER), FRAME_PLAYER_LEFT)
-AddGamepadMarketFragmentsToScene(ZO_RemoteScene:New("gamepad_market_bundle_contents", SCENE_MANAGER), FRAME_PLAYER_LEFT)
-AddGamepadMarketFragmentsToScene(ZO_RemoteScene:New("gamepad_market_locked", SCENE_MANAGER), FRAME_PLAYER_LEFT)
-
-local FRAME_PLAYER_RIGHT_PANEL = true
-AddGamepadMarketFragmentsToScene(ZO_RemoteScene:New("gamepad_market_purchase", SCENE_MANAGER), FRAME_PLAYER_RIGHT_PANEL)
-
-SCENE_MANAGER:AddSceneGroup("gamepad_market_scenegroup", ZO_SceneGroup:New("gamepad_market", "gamepad_market_preview", "gamepad_market_bundle_contents", "gamepad_market_purchase"))
-
-local showMarketScene = ZO_RemoteScene:New("show_market", SCENE_MANAGER)
-showMarketScene:AddFragment(SHOW_MARKET_FRAGMENT)
-
-ZO_GAMEPAD_DIALOG_BASE_SCENE_NAME = "hud"