diff --git a/esoui/ingame/stats/bountydisplay.lua b/esoui/ingame/stats/bountydisplay.lua
index a81daef..d950dfa 100755
--- a/esoui/ingame/stats/bountydisplay.lua
+++ b/esoui/ingame/stats/bountydisplay.lua
@@ -20,9 +20,6 @@ function ZO_BountyDisplay:Initialize(control, isGamepad)
iconSide = RIGHT,
}
- self.playerOwesGold = true -- This controls the color of the currency label. When Enforcers get implemented, this variable will reflect
- -- whether the player is owed gold (reward) or owes gold (bounty). But for now, only the latter is possible.
-
-- Set up controls
self.control = control
@@ -51,6 +48,6 @@ end
function ZO_BountyDisplay:OnBountyUpdated()
if IsJusticeEnabled() then
- ZO_CurrencyControl_SetSimpleCurrency(self.control, CURT_MONEY, GetFullBountyPayoffAmount(), self.currencyOptions, CURRENCY_SHOW_ALL, self.playerOwesGold)
+ ZO_CurrencyControl_SetSimpleCurrency(self.control, CURT_MONEY, GetFullBountyPayoffAmount(), self.currencyOptions, CURRENCY_SHOW_ALL, true)
end
end
\ No newline at end of file